Starfield’s Most Impressive Feature Is Also Its Most Boring (2024)

Summary

  • Starfield's vast amount of detailed gameplay systems is impressive, but one core feature also often feels like its most lackluster.
  • Starfield's universe is designed to evoke a sense of loneliness and highlight the magnitude of space.
  • Other space games also suffer from this issue, including No Man's Sky and the first Mass Effect, but modding may be able to improve it.

Starfield boasts a breathtaking amount of detailed gameplay systems, but one of its most impressive features has turned out to be pretty dull. In a game with so much to offer, it’s unsurprising that at least one aspect of gameplay is somewhat limited. To its credit, the vast majority of Starfield is fantastic, making it easy to forgive the less-than-perfect features. However, it's still disappointing to see, especially since the feature in question has a history of plaguing sci-fi games.

There are many great things to be said of Starfield’s gameplay features. Outpost building has come a long way since its beginnings in Fallout 4, and Starfield spaceship design feels like a perfect extension of it. The new persuasion system is an excellent improvement from Skyrim and Fallout’s speech checks. However, one feature, in particular, sparked much curiosity and skepticism before launch, and it continues to divide players: planet exploration. It is undoubtedly an impressive aspect of Starfield’s gameplay and plays a significant role in establishing the game’s feel, but it lacks some crucial areas.

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Starfield’s Planets Leave Much To Be Desired

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The concerns over Starfield’s 1000 planets feeling empty have unfortunately proven to be true. Skepticism of the staggering number of planets began immediately after the detail was announced, many fearing that many of the worlds would be significantly lacking in content and what was featured would be boring. This has turned out to be the case. Admittedly, the tech behind the procedural generation of activities and locations on Starfield’s planets is impressive and has a ton of potential. However, it does feel lacking at the moment, and it flies in the face of something past Bethesda titles have done so well.

Bethesda has excelled in creating story-rich environments packed with details. Even areas with just a few details, such as a skeleton in a bathtub surrounded by syringes in the Fallout games, do a tremendous job of conveying story, making the world feel lived in and immersive. Environments and levels like this have been in Bethesda’s previous titles and prove how a handcrafted approach can offer narrative value to the gameplay experiences. Starfield still employs this, but not so much on the hundreds of explorable planets, which feels like a missed opportunity to do this on a much larger scale. However, there is a reason why the planets feel empty.

Why Starfield’s Planets Feel Barren

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Starfield’s planets are barren and somewhat dull on purpose. As reported by VG247, Bethesda directors Todd Howard and Ashley Cheng noted in an interview that the intention of Starfield’s exploration was to evoke a feeling of smallness in players. The goal of this initiative is to emphasize the magnitude of space, which results in the overall experience of Starfield feeling larger and making the settled areas of the galaxy feel more impactful. Many of the explorable planets were expressly designed to elicit feelings of loneliness. Starfield has undoubtedly achieved this goal, and, to some extent, it works in the game’s favor.

The emptiness of Starfield’s planets helps build a specific sense of immersion. The goal to make players feel small in the vastness of space has been met, which assists in making the game’s space exploration more believable. Moreover, if space exploration of this caliber were possible in the real world, it would probably look quite similar to how it does in Starfield: mostly empty planets with caves of minerals and perhaps the odd encounter of strange new alien fauna.

The loneliness and isolation of Starfield’s planets can also evoke a sense of peace, making surveying for a planet’s resources a somewhat meditative experience. However, this only happens when the feature is at its best, which is unfortunately not very often. It mostly takes the form of a tedious chore that lacks the excitement of a typical Bethesda handcrafted dungeon. It’s unfortunate this issue wasn’t avoided, especially since other games have faced this problem.

Starfield’s Empty Planets Problem Isn’t New To Sci-Fi Games

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Starfield’s empty planets bring to mind the exploration feature of some other notable sci-fi games. One of the first to come to mind is No Man’s Sky, which was infamously plagued by the promise of vast space exploration on procedurally generated worlds that ended up feeling void of noteworthy gameplay experiences. It’s worth noting that this issue was solved later with many significant updates. Still, it’s remarkable that No Man’s Sky wasn’t taken as a cautionary tale for Starfield.

Another game that had Starfield’s empty planet issue was the first Mass Effect. This game also aimed to allow players to explore space, but it turned out to be a collection of dull maps with frustrating terrain to traverse to reach one of a handful of repetitive tasks. From this description alone, parallels can be drawn between Mass Effect and Starfield. In the case of Mass Effect, at least players had the Mako to speed up travel from location to location.

How Starfield Could Fix Its Empty Planets

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Even though Starfield’s barren planets are a stylistic choice, it’s not the best excuse for shipping lackluster features, and a solution to the problem is more than apparent. Modding plays a considerable role in the longevity of Bethesda’s games, and Starfield seems ripe to be the reintroduction of the Creation Club or some other in-game mod shop. The Creation Club was maligned when it was first introduced, as it essentially forced players to pay for mods that would otherwise be downloaded freely from other places.

However, it deserved praise for allowing modders to receive compensation for their work and especially for helping bring quality mods to consoles. Before Creation Club, Fallout 4 included a mod page for its console release, allowing console owners to participate in the tradition previously exclusive to PC owners. Starfield doesn’t have console mod support yet, but it stands to reason this feature will eventually make its way to the Xbox version of the game. It is also the perfect solution to Starfield’s lackluster planet exploration.

The barren planets are essentially a wide-open playground for modders to create custom content to flesh out the areas of Starfield that are lacking. Many players crave the handcrafted open-world Bethesda experience featured in Skyrim or Fallout 3. It’s a great feeling to explore an area that received considerable attention to detail, unlike Starfield’s procedurally generated dungeons. Supporting modders to provide this experience is a no-brainer, so it seems highly likely that Creation Club will make a return to do just this.

Looking Toward The Future

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It’s easy to imagine how Starfield’s problem with empty planets could have been avoided. Yet, it leaves plenty of room for potential expansion with DLCs, content updates, or even user-generated content or mods. As exciting as this potential is, however, it doesn’t make up for the bewildering feeling of monotony while surveying planets and exploring the procedurally generated dungeons. Though, it’s hopeful to consider that this is Bethesda’s first outing with this feature, and many of the gameplay systems the studio employs get better and better with each iteration. So, it’s exciting to imagine where the procedural planet generation feature could go beyond Starfield.

Source: Bethesda Softworks/YouTube, Todd Howard, Ashley Cheng/VG247

Starfield’s Most Impressive Feature Is Also Its Most Boring (2024)

FAQs

Why am I finding Starfield boring? ›

The lack of actual space exploration ticked a lot of people off. Every planet in starfield is a cutscene away, and Bethesda unintendedly created a barrier in the game to separate the people trying out the game casually from the hardcore believers.

How to not get bored in Starfield? ›

  1. 5 Customize The Ship's Interior. There's An Infinite Number Of Ways Players Can Decorate Their Ship. ...
  2. 4 Experiment With Outposts. Managing Multiple Outposts Can Turn Starfield Into A Tactical Strategy Game. ...
  3. 3 Build A Gigantic Ship. ...
  4. 2 Try A New Game On Very Hard Mode. ...
  5. 1 Install Some Fun Mods.
Dec 21, 2023

Why is Starfield poorly reviewed? ›

Starfield's negative reception is not due to woke elements but stems from Fallout 76's impact on player trust. Bethesda's failure to address technical issues and deliver a compelling experience, coupled with a revenge backlash from Fallout 76, led to widespread disappointment.

Why did Starfield flop? ›

We all hoped Starfield would deliver that evolution, but it failed. Not because it didn't try to introduce enough new ideas or strive for a grander sense of scale, but because Bethesda walked further down this path than ever while still wearing the same tattered pair of shoes.

Does Starfield really have 1000 planets? ›

In fact, Howard would go on to reveal only 10% of Starfield's planets would have life on them. Still, over 1,000 planets. It was one hell of a number, a number that sounds fantastic in an advert. Starfield is a game so vast that exploring all those planets would take any right-thinking player an age to do.

Is Starfield a disappointment game? ›

Due to the fact that 50% of this game is a simulator of loading screens, flying a spaceship becomes something very optional, and the exploration itself is simply boring and soundless (not to mention the lack of ground vehicles, etc.).

How many hours will Starfield be? ›

Beating Starfield's main quest will take approximately 30 to 40 hours, according to the game's director Todd Howard.

Can you be a pirate in Starfield? ›

Joining the Starfield Crimson Fleet pirate faction requires a bit of undercover UC work at first, but you can commit to the space pirate life if antagonising the Settled Systems calls to you. The Crimson Fleet is certainly the most cutthroat of the various Starfield factions that you can join.

Will you be able to go to Earth in Starfield? ›

Traveling to Earth

Make sure your starmap view is showing different star systems and select Sol in the far left of the map. This will open the system. Earth is along the third ring from the sun. Select Set Course and your ship will travel there.

Is Starfield actually unoptimized? ›

Starfield is easily one of the most unoptimized pieces of trash to come out recently. The game looks barely better than Fallout 4, but yet it's more intensive than maxed out Cyberpunk 2077. Why? Starfield is easily one of the most unoptimized pieces of trash to come out recently.

Is Starfield the lowest rated Bethesda game? ›

Starfield is the worst rated Bethesda game. According to SteamDB Starfield is now the worst rated Bethesda game on steam, it has a lower score than Fallout 76.

Is Starfield basically no man's sky? ›

Starfield is a action RPG set in space, No Man's Sky is a space and survival simulator, and you will have very different experiences with both. I'd recommend Starfield if you're looking for a RPG experience light on starship management with a focus on action and story.

Is Starfield really 25 years in the making? ›

Development. Starfield is the first new intellectual property (IP) by Bethesda Game Studios in over twenty-five years, and has been described by director Todd Howard as "Skyrim in space". The studio had been delving into space-themed games since as early as 1994, according to Howard.

Has Starfield gone gold? ›

Great news if you're excited for Starfield; the space-faring Bethesda Game Studios RPG has officially gone gold.

Did Starfield flop in 2024? ›

It definitely flopped per the hype it had. Likely has sold a couple million (3-5) copies. But we know 75% of those playing were on Game Pass, .

Why is Starfield so empty? ›

"Some of Starfield's planets are meant to be empty by design — but that's not boring. 'When the astronauts went to the moon, there was nothing there. They certainly weren't bored. ' The intention of Starfield's exploration is to evoke a feeling of smallness in players and make you feel overwhelmed.

Is Starfield interesting? ›

Starfield is more than just another space game. It's a celebration of diversity, exploration, and the infinite possibilities of the universe. It showcases the best of Bethesda's game-making expertise, refined through years of experience, while boldly stepping into new territories.

How many hours does it take to complete Starfield? ›

When focusing on the main objectives, Starfield is about 23 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 146 Hours to obtain 100% completion.

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