Diablo IV - Vessel of Hatred (2024)

Ofodd said:

ilvl above breakpoint (which for WT4 is 700 upgraded to 725) is not relevant for the majority of your gear. We're talking 10 points of armor. It's only important for your primary weapon. If you're using ilvl to judge items like that you do not understand the gear system. I've seen a lot of people do this, though, and I've also seen this in New World, I'm convinced ilvl on an item rots the brain.

It takes ages to actually get great items. As in, good affixes. I was at level 100 grinding glyphs endlessly and still looking through items. When you say your gear is not making progress that sounds weird and indeed as if you have BiS, because that's the only situation in which you should stop progressing in gear.

Whether or not this actually makes for fun itemization is another story.

Yeah, I know. For most of my gear, most of my affixes are max or near max. I don't really see anything at 700 much anymore. It's either from areas that don't scale up and just drop 600 range trash, or it's from NDs and in the 750-820 range. One of my items is a 764, but has good affixes. I've gotten a fair number of items in that 750-820 range with 3 good affixes... that don't fit my build whatsoever. So just scanning through and selling 99.9% of everything isn't much progress, there's a lack of true end game content, and leveling slows to a crawl (with the only other thing being the Paragon board, which I was treking to 100 to max it out, but just got bored and I had other games to play anyway.)

I2edShift said:

Again, item power is irrelevant outside of weapon sheet DPS calculations. Apparently it gives higher resistance values on jewelry (IIRC) with the most recent patch. You should be looking at proper affixes first, item power second.

Welcome to aRPG's I guess? Glad to know you're playing the same game as the rest of us.

Meh, see above. I've been "stuck" on gear I have because they tend to have good affixes for which I haven't gotten a replacement with better affixes.

I had planned to post up what I have, but I was logged into my S1 character (Barbarian) for 10 minutes sorting stuff, got randomly disconnected, and it's now been 48 hours since I've been able to use that character. Any time I try to log into it, the screen goes black for a few seconds like it's going to, then just spits me back to the character screen. No errors or anything. Blizzard support so far has been useless.

You might understand the concept of the system itself. But you very clearly don't appreciate how big of a difference it makes for your character's power, otherwise you wouldn't be making comments like this. Boards & Glyps are huge and typically amount to +/-30 Nightmare dungeons worth of your character power.

No, I do. What I was saying is that as you very slowly level passed 75ish, each small, incremental piece isn't all that exiting . Yeah, it adds up quite a bit, in aggregate. I had actually half planned to do a whole rework of my entire Paragon board... after I hit 100. Just ran out of things to do before getting there.

"But I don't care about running XXX level Nightmare Dungeon, blah blah XP efficiency blah blah."

Irrelevent. So you don't decide to turn your character into a Most Effective Tactic Available build nor do you want to turn it into a metaphorical racecar and tune every last drop out of it. That's fine, (I played a Barrage+Deathtrap Rogue last season instead of Twisting Blades), but at least somewhat optimizing your character and building out your Paragon boards is a huge power increase that allows you to clear that same content faster/easier. Which turns into a positive feedback loop of faster farming & XP gains.

Huh? Deciding to not run higher NDs that would only increase the time it takes to complete them, for the same XP is "irrelevant?" Diablo IV - Vessel of Hatred (1)

*sigh* ... No. No it is not. You have no idea what slow leveling is if you think Diablo 4 is slow. It took maybe two hours of casual Nightmare dungeon crawling for me to go from level 99 -> 100.

This is the root of the problem. There's nothing to do (read: you're bored) once your build is fully online by what is in all likelihood the late 70's or early 80's. Once you get to this point and can comfortably run decent level Nightmare dungeons and clear Helltides, you've reached the endgame where your only other meaningful tasks are:

  1. Find your own fun in pushing the highest level Nightmare dungeons you can
  2. Grind Renown and side-quests to completion
  3. Complete #1, and then go for Uber Lilith
  4. Roll a new character

Considering you'll always be dropping items in any content, you can conceivably work towards #1 -#3 simultaneously. If not, the game is over for you.... Which bleeds into the exact same high level complaint that others have leveled at D4's endgame since launch; there isn't anything to do besides push increasingly high levels of NM dungeons or smash your head repeatedly into Uber Lilith.

I personally hate Nightmare Dungeons with a fiery passion of a thousand suns due to the excessive amount of crowd control effects that oftentimes get layered together... which are then combined with dungeon effects that are equally annoying. Being prevented from playing my character through blind, frozen, stun, and fear effects while enemies are continuously exploding on death for unresistable elemental damage is not something I find enjoyable... But even still my off-meta Barrage+Deathtrap Rogue managed to complete NM80 dungeons. Something I did because I do enjoy the core gameplay and I had vastly overpowered every other form of content, which led to a different type of boredom.

We'll see how this season goes. The game is headed in a good direction, but I don't think they'll be able to get the base game fixed until about season four... by which point it'll be time for the first major expansion/DLC they add to the game anyhow.

Yeah, pretty sure what I said was because of the slow leveling, lack of much progress, and running out of things to do (along with having other new games to play) I stepped away from it. There wasn't anything left to hold me there.

Now, the patch notes for S2, aside from all the new content, have noted significantly increased XP gain so those later levels aren't such a slog. I don't care if leveling is slow as long as it feels like I'm getting something out of it. But I get bored quickly of "grinding" where the grinding is just hours of doing stuff with not enough, to no payout. I mean, the gameplay is still pretty solid, but having something to change up the formula keeps it engaging. D4 late game in S1 failed at that. I mean, technically the the leveling in something like, Monster Hunter Rise takes substantially longer than this. But it doesn't feel like getting progress vanished along with it, as you can keep making new gear.

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Diablo IV - Vessel of Hatred (2024)
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