Diablo 4 Reveals Update 1.4.1 With Patch Notes (2024)

Diablo 4's latest update includes big changes for Masterworking, The Pit, and more.

By Ricky Frech

Diablo 4 dropped its Season 4 patch about 10 days ago, but developer Blizzard Entertainment isn't slowing down development. The team has already released several smaller hotfixes, but it's gearing up to launch the first major patch of Season 4 on May 28th. Patch 1.4.1 in Diablo 4 includes major changes to Masterworking, The Pit, and more. For Masterworking, the team is lowering the overall gold cost substantially. This will push progress toward acquiring the actual materials needed for Masterworking instead of simply grinding for gold. That welcome update should make the whole process much more enjoyable.

Meanwhile, players will notice a solid chunk of new fixes over in The Pit. That includes a fix for Runeshards dropping in World Tier 3 Nightmare Dungeons and fixing the Pit Obelisk to make it useable even if you don't have Rune Shards. The Helltide has also gotten several fixes, notably with how Hellborne Disciples are classed to keep things consistent. Of course, there are a ton of other updates with this new patch with Blizzard working on everything from normal bugs to UI and accessibility.

Below, you'll find a full list of patch notes for Update 1.4.1. Diablo 4 is available now on PlayStation, Xbox, and PC platforms. Remember, this update doesn't launch until May 28th.

Diablo 4 Update 1.4.1 Patch Notes

Diablo 4 Reveals Update 1.4.1 With Patch Notes (1)

GAME UPDATES

  • The Enchanting window now explicitly informs you that you can't re-roll into a Greater Affix.
  • Hellborne enemies in Helltide now deal additional fire damage with their attacks.
  • Masterworking materials can now be directly transmuted instead of requiring the opening of a Materials Cache to receive them.
  • Once Masterworking is unlocked by one character, it is now always accessible on all characters across realms.
  • The Gold cost of Masterworking has been reduced.
    • Examples:
      • Ranks 1-4: Unchanged
      • Rank 5: reduced from 450,000 to 400,000
      • Rank 8: reduced from 1,000,000 to 800,000
      • Rank 12: reduced from 10,000,000 to 2,500,000

Developer's Note:We want to make the main push for Masterworking to be focused on the acquisition of materials, and less focused on needing the Gold. We want to avoid the possibility of having the materials available, but needing to take extra time to collect the Gold.

  • The Armor cap is now displayed in the tooltip when hovering over Armor in character stats.
  • The surge damage from Sorcerer's Enhanced Charged bolts has been increased from 30% to 45%.

Developer's Note:We investigated an issue where the surge from Enhanced Charged Bolts was happening too frequently when enemies were tightly stacked together, which caused performance issues. We also found that the surge damage was doing less damage than intended while the Piercing Static aspect was equipped. While fixing those two issues (see bug fixes below), it was decided that a 50% buff to the surge damage would compensate for reducing how often it procs when enemies are stacked together.

  • The drop rates for Scattered Prisms have been increased from multiple sources.
    • Treasure goblins now drop Scattered Prisms more often.
      • 15% Chance in World Tiers I and II
      • 25% Chance in World Tier III
      • 30% Chance in World Tier IV
    • World Bosses now always drop Scattered Prisms, and the amount they drop increases by World Tier.
      • World Tiers I and II: 1 Scattered Prism
      • World Tier III: 2 Scattered Prisms
      • World Tier IV: 3 Scattered Prisms
    • The Butcher will always drop a Scattered Prism on defeat.
  • Reworked item stat comparisons to be more intuitive when the same stat appears on an item multiple times, which most often occurs with tempered items.

Developer's Note:Previously, if you compared an item's stats and it had a value appear twice (such as Cooldown Reduction,) it would display those two different values individually. We have now updated this to combine those individual values to only display one value, making it easier to compare stats across items.

  • The Whisper bounty requirements for defeating Hellborne has been reduced from defeating 3 to defeating 1.

Developer's Note:We've made this change to compensate for a bug fix that can be seen further down in the patch notes.

BUG FIXES

Accessibility

  • Fixed an issue where the Screen Reader did not properly announce supported item slot categories for Aspects in the Codex of Power.
  • Fixed an issue where the Screen Reader did not properly differentiate between locked and unlocked Tempering recipes.

User Interface and User Experience

  • Fixed an issue where Bloodmarked players could not send party invites to each other.
  • Fixed an issue where trading Gold to a player at the Gold cap would exit the trade without any feedback to the player.
  • Fixed multiple instances where Skill tooltips did not update after being affected by Sorcerer Enchantment effects or new affixes introduced with Tempering.
  • Fixed an issue where the tooltip for Tempering re-rolls was inconsistent.
  • Fixed an issue where the preview and comparison tooltip values for Tempered Amulets and Two-Handed weapons were inaccurate.
  • Fixed an issue where the way interacting with Tempering recipes was inconsistent between Keyboard and Mouse play and Controller play.
  • Fixed an issue where the Masterworking menu could become locked when switching World Tiers.
  • Fixed an issue where the icons for denoting levels of Masterworking on an item were inconsistent.
  • Fixed an issue where the Progress section on the Trials screen would fail to update when a new Class completes the Gauntlet for the first time on the same account.
  • Fixed an issue where several skills newly labeled as Core Skills, such as Kick and Firewall, would not come up when searching for Core Skills in the Skill tree.
  • Fixed an issue where saving changes in the Wardrobe by switching tabs would not reflect the changes.
  • Fixed an issue where Soudeh's dialogue was missing a line after defeating the Blood Maiden.
  • Fixed an issue where the visual size of Stun Grenades did not increase with the actual effect's size when using the Tempered Affix that increases their size.
  • Fixed an issue where the Greater Affix icon on an item overlapped with socketed Gems.
  • Fixed an issue where item stat comparisons were incorrect when one of the items involved in the comparison had two different sources of the same item stat. Now, multiple sources of the same stat will be condensed into a single value for item comparison purposes.
  • Fixed an issue where the tooltip for Veiled Crystals could be seen in the Replace Affix menu when enchanting an item.
  • Fixed an issue where stacks of Baneful Hearts did not display as multiple when on the ground.
  • Fixed an issue where a popup would mistakenly state that a new Pit tier had been unlocked when it had not actually unlocked.
  • Fixed an issue where the penalty timer applied to Mastery for dying in the Pit would still display even after the Mastery timer had expired.
  • Fixed an issue where tier 130 for The Pit in the Artificer's list was incorrectly labeled as 131.
  • Fixed an issue where Helltide Chests in World Tiers I and II took 3 seconds to open instead of 1.5 seconds.
  • Fixed an issue where Objective markers did not display on the map when the Confront Doomsayers whisper was active.
  • Fixed an issue where the button to start the Gauntlet did not display that it is unavailable during the rotation blackout period when it rotates each week.
  • Various miscellaneous fixes and quality-of-life improvements for the Tempering, Masterworking, and Codex of Power menus.
  • [PC Only]Fixed issues with NVIDIA DLSS Frame Generation, a setting available to players with NVIDIA 4000 series graphics cards, which was temporarily disabled due to stability issues. These issues have been fixed, and the setting has been re-enabled.

Gameplay

Helltide

  • Fixed an issue where Hellborne enemies that despawned after Player death would drop loot.
  • Fixed an issue where Helltide Zealots could spawn underground.
  • Fixed an issue where Screaming Hell Veins could be looted multiple times when in a party.
  • Fixed an issue where Aberrant Cinders did not reset when logging back in to an active Helltide with a character that previously had Cinders.
  • Fixed an issue where the damaging effect from Spires of Corruption did not match the visual effect.
  • Fixed an issue where Trembling Mass enemies could infinitely respawn.
  • Fixed an issue where enemies during the Waves of Darkness could engage and chase nearby Iron Wolves, which made earning mastery for the Event more difficult.
  • Fixed an issue where Hellborne Disciples spawned during a Blood Maiden Encounter counted towards the Cull Hellborne Whisper Objective.

Developer's Note:The Hellborne Disciples that spawn while fighting the Blood Maiden do not count as Hellborne in other contexts, such as the fact they do not drop loot like normal Hellborne. This change is to ensure these enemies are treated consistently.

  • Fixed an issue where Threat progress could become permanently locked if the player exited Helltide while Threat was near zero.
  • Fixed an issue where Hellworms could sometimes leave behind invisible walls after disappearing.

The Pit

  • Fixed an issue where Orb beams from the Den Mother could damage players before they had been released.
  • Fixed an issue where you could only interact with the Pit Obelisk if you had Rune Shards in your inventory.
  • Fixed an issue where Runeshards could drop in World Tier III Nightmare Dungeons and from the Seething Abomination in the Fields of Hatred.

Skills and Class Mechanics

  • Fixed an issue where the surge damage from Enhanced Charged Bolts was exploding too often on enemies that were stacked together (as noted previously in Game Updates).
  • Fixed an issue where the surge damage from Enhanced Charged Bolts was doing less damage than intended when using the Piercing Static Aspect.
  • Fixed an issue where the Druid Spirit Boon Overload's damage was Physical Damage instead of Lightning damage.
  • Fixed an issue where the Aspect of the Alpha did not properly mark the Wolves skill as a Werewolf skill in-game.
  • Fixed an issue where Boulders orbiting the player from the Dolmen Stone Amulet could stop doing so indefinitely when destroyed by projectile-destroying entities, such as Suppressor Fields or monster-spawned walls.
  • Fixed an issue where Barbarian's Bash was dealing multiplicative damage instead of additive damage when combined with the Tempering Affix that causes Bash to cleave.
  • Fixed an issue where Rapid Fire used with the Scoundrel's Kiss Unique Ring had a further range than intended, allowing enemies to be damaged and defeated off-screen.

General

  • Fixed an issue where walls spawned by Elites with the Waller Affix could be destroyed by other monsters coming into contact with them. Hell's Legions care little when it comes to morality, but they do not mess around with keeping Walls up to code.
  • Fixed an issue where the Head Librarian in the Sunken Library could spawn behind the locked door, which would block progression.
  • Fixed an issue where items dropped in the Cathedral of Light had a higher level requirement than they should.
  • Fixed an issue where End Game bosses, i.e. Uber Duriel, could still drop gear that was lower than Rare quality.
  • Fixed an issue where End Game bosses were dealing more damage than intended in certain scenarios.
  • Fixed an issue where a Shrine could reset after you take a teleport out of a dungeon and then re-enter.
  • Fixed an issue where Cooldown Reduction granted by the following Tempering affixes was less for higher tier recipes.
    • Defensive
      • Frost Cage
      • Nature Magic Wall
      • Barbarian Strategy
    • Utility
      • Alchemist Control
      • Daze Control
    • Resource
      • Companion Efficiency
      • Weapon Mastery Efficiency
      • Subterfuge Efficiency
    • Fixed the debuff from the Beast in Ice boss fight persisting after death and stacking unintentionally.

Miscellaneous

  • Fixed an issue where the Blood Maiden's Mantle Trophy cosmetic dropped by the Blood Maiden didn't function properly.
  • Fixed an issue where the Leave Dungeon animation would play but the actual portal would stop if the portal was started while moving.
  • Fixed an issue where Andariel's rotating laser was invisible when VFX quality was set to low.
  • Fixed an issue where taking a Town Portal right after killing the Blood Maiden during the Voice of the Night quest could block quest progression.
  • Fixed an issue where some Legacy items had their affixes re-rolled during Seasonal migration.

Developer's Note:The intention of the change is that all stats on items should either be completely restored to what they were, or get the maximum stats if the previous values were unavailable.

  • Fixed an issue where killing Echo of Lilith did not reward a Resplendent Spark.

Developer's Note:Anyone who has killed Echo of Lilith in any season will receive a Resplendent Spark this season. In future seasons, you will have to defeat her again to get one. This implementation is to retroactively reward players who have defeated Echo of Lilith this season, but did not receive a Resplendent Spark. For players that have yet to defeat Echo of Lilith this season, defeating her will still grant you a Resplendent Spark.

  • Various UI, visual, audio, stability, and performance improvements.

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Diablo 4 Reveals Update 1.4.1 With Patch Notes (2024)

FAQs

How to unlock masterworking in Diablo 4? ›

How do you unlock Masterworking in Diablo 4?
  1. Complete a Tier 46 Nightmare Dungeon by reaching World Tier 4.
  2. This will unlock the Pit of the Artificers, a new kind of timed dungeon.
  3. Complete a round of the Pit. ...
  4. If you're successful, you'll come away with Obducite, a Masterwork material.
May 30, 2024

Is Diablo 4 getting DLC? ›

Diablo 4 Resplendent Sparks

This came to pass at the Summer Game Fest, and as revealed during the Xbox Games Showcase on June 9 the Diablo 4 Vessel of Hatred DLC will be released on October 9, 2024 across all platforms.

What is Midwinter Blight in Diablo 4? ›

Midwinter Blight is a Seasonal Event in Diablo 4. Midwinter Blight was introduced during the Season of Blood and announced during the 2023 BlizzCon event as a holiday event. Midwinter Blight is specially introduced to bring the winter spirit into the Fractured Peaks.

Has Diablo 4 improved? ›

Diablo 4 has brought sweeping changes to the game in season 4, including big alterations to loot like Tempering and Masterworking, in addition to a total revamp of Helltides to make them the most enemy-dense activities in the game.

Why can't I masterwork Diablo 4? ›

How to unlock Masterworking. You can masterwork Gear at the blacksmith, but only after unlocking The Pit, a new endgame dungeon, which is the only way to get Masterwork materials. To unlock The Pit, you must first beat a Tier 46 Nightmare Dungeon, which requires you to be on World Tier 4 and features level 100 enemies.

What does Masterworking exotic armor do? ›

Although Orbs of Power can provide Guardians with a boost of energy to clear a heavy mob of enemies, Masterworked armor gives a permanent edge against the competition, reducing ability and super cooldowns, increasing damage resistance, and even granting faster movement.

Will Diablo 4 have a Paladin class? ›

Where's the Paladin. We all want one right? Now that the Spiritborn has been confirmed as the Vessel of Hatred's new class, there has naturally been concern about the lack of a Diablo 4 Paladin class.

What is the best class in Diablo 4? ›

The best Diablo 4 class is the Necromancer due to their frontline action abilities and huge AoE damage potential. Of course, the best Diablo 4 class still depends on your playstyle.

What is the purple area in Diablo 4? ›

The Midwinter Blight takes place exclusively in the Fractured Peaks region of Diablo 4, with the active area marked with purple on the map. During the event special blight enemies appear in the areas, along with special events. The events are not marked on the map, so you will need to explore and find them.

How to find red-cloaked horror? ›

Unlike the Beast in Ice Boss in Diablo 4, the Red-Cloaked Horror appears in the open areas of the Fractured Peaks instead of a dungeon. An orange triangle icon on your map will mark the Revelry event's exact location as you travel across the land.

What is the Abattoir of Zir in Diablo 4? ›

The first level of Abbatoir of Zir is similar in difficulty to a level 90 Nightmare Dungeon. With a total of 25 levels to the Abbatoir of Zir, unlockable with each successful completion of the time trial, the Abattoir of Zir is the ultimate endgame pinnacle challenge for seasoned Diablo 4 players.

What to do at max level in Diablo 4? ›

Reaching the Diablo 4 level cap of 100 is therefore the endgame grind and using Paragon Points allows you to further enhance your build with creative and destructive upgrade nodes. You'll also need to complete more challenging Nightmare Dungeons unlocked by the higher Diablo 4 World Tiers.

Is Diablo 4 a success? ›

Diablo 4 just broke it's concurrent player count on Steam again, hitting an all time high of 38,981 players. Steam is a small snapshot of the actual audience, but it's interesting that this is happening over 3 weeks into Season 4 when most players have finished the Season quests.

What is the best character in Diablo 4 Season of loot? ›

Necromancer is easily Diablo 4's best class for Season 4

Anything you want to do in the game, the Necromancer's going to have a few build options that are going to be top-tier. In particular, Blight Necromancer Minions is going to be the absolute peak of the class, but there are going to be plenty of options.

How to unlock masterworking? ›

With a character on World Tier 4, the game will automatically add the “Pit of the Artificer” quest to your journal. Completing this quest is mandatory for you to get access to The Pit, a new endgame dungeon. The Masterwork menu becomes available only after you have completed the first run of The Pit.

How to masterwork Diablo 4 season 4? ›

How to Unlock Masterworking. This system becomes available with materials gathered from the Pit of Artificers, an endgame activity introduced in Season 4. After completing a single run of the Pit, players will receive Masterworking materials and unlock the next tier of that endgame activity.

Can you masterwork uniques in Diablo 4? ›

Every Legendary and Unique item in Diablo 4 can be Masterworked, improving every affix on the item. Unlike the previous crafting system, item Masterworking has 12 upgrade tiers, each requiring specific Masterwork materials from The Pit endgame activity.

How do you mastercraft in Diablo 4? ›

Go to any Blacksmith and then select the last tab to access Masterworks. Choose the item you want to upgrade from your inventory and spend the materials obtained from The Pit, along with some gold, to upgrade your equipment. The required materials for this process vary depending on the current rank of your equipment.

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